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Lesson 5 Singleton Design Pattern Structure
ObjectiveStudy the structure of the Singleton.

Studying the Structure of the Singleton Design Pattern: A Comprehensive Guide

The Singleton Design Pattern is a foundational concept in software engineering, particularly within the realm of design patterns. Understanding its structure is crucial for any computer science student aiming to master software design principles. Here's a systematic approach to delve into the Singleton pattern:
  1. Theoretical Foundation:
    • Definition:Begin by understanding the core definition of the Singleton pattern. It ensures that a particular class has only one instance and provides a global point to access this instance.
    • Purpose: Familiarize yourself with the primary purpose of the Singleton pattern, which is to control access to limited resources, ensure consistent state, and manage costly instantiation processes.
  2. Structural Components:
    • Private Constructor: The Singleton class employs a private constructor to ensure that no other class can instantiate it.
    • Static Instance: A static variable holds the Singleton instance, ensuring that it's tied to the class itself rather than any object instance.
    • Public Static Method: This method provides access to the Singleton instance. It either returns the existing instance or creates one if none exists.
  3. Practical Implementation::
    • Code Examples: Examine various code implementations of the Singleton pattern across different programming languages. This will give you a hands-on understanding of its structure.
    • Thread Safety: Investigate how the Singleton pattern can be made thread-safe, ensuring that multiple threads don't create separate instances.
    • Lazy vs. Eager Initialization: Understand the differences between these two initialization methods. Lazy initialization creates the Singleton instance when it's needed, while eager initialization creates it at application startup.
  4. Variations and Evolution:
    • Bill Pugh Singleton: Explore the Bill Pugh method of creating Singletons using inner static helper classes.
    • Enum Singleton: Understand how the Singleton pattern can be implemented using enums, which inherently provide serialization and thread safety.
  5. Critical Analysis:
    • Advantages: Enumerate the benefits of the Singleton pattern, such as resource management, consistent state, and reduced overhead.
    • Critiques: Delve into criticisms of the Singleton pattern, especially its potential to introduce global state, challenges in unit testing, and overuse in design.
  6. Real-world Applications:
    • Case Studies: Study real-world applications and systems that employ the Singleton pattern. This will provide context and practical understanding.
    • Scenarios: Identify scenarios in software design where the Singleton pattern is the most appropriate choice and where it might be avoidable.
  7. Comparative Study:
    Other Patterns: Compare and contrast the Singleton pattern with other design patterns, understanding its unique position in the design patterns landscape.
  8. Hands-on Practice:
    • Implementation: Implement the Singleton pattern in a programming language of your choice. Experiment with different variations to solidify your understanding.
    • Testing: Test your Singleton implementation, especially focusing on thread safety and serialization issues.

Studying the structure of the Singleton Design Pattern is a blend of theoretical understanding and practical application. As a computer science student, immersing yourself in both aspects will ensure not only a comprehensive grasp of the pattern but also the ability to judiciously apply it in real-world software engineering scenarios.


Here is a diagram showing the structure of the Singleton pattern. The pattern of the Singleton is a relatively simple pattern, therefore its diagram is relatively simple.
This diagram says that the Singleton pattern consists of a single class. This class takes the role of the Singleton in the operation
static Singleton theInstance --> the unique instance
  1. This diagram shows that the Singleton pattern consists of a single class. This class takes the role of the Singleton in the operation. However, it need not be called Singleton. In general it will not be.
  2. This class has a single field called theInstance which points to the object that is the unique instance.
  3. The applicability of a pattern describes the circumstances under which the pattern is appropriate; that is, when you should and should not use it.
  4. The Singleton class has two methods, a static getInstance() method that returns a pointer or reference to the unique instance and a protected constructor.

The Singleton Design Pattern is a creational design pattern, as classified by the Gang of Four (GoF) in their seminal book "Design Patterns: Elements of Reusable Object-Oriented Software." This pattern restricts the instantiation of a class and ensures that only one instance of the class exists in the Java virtual machine. Here are the defining characteristics of the Singleton Design Pattern:
  1. Single Instance: The Singleton Design Pattern ensures that a class has only one instance, and provides a global point of access to it.
  2. Global Access: The Singleton object is accessible globally, i.e., from any other object or class in the application. This is achieved by declaring the Singleton instance as public and static, thus making it accessible throughout the application without the need to create a new object.
  3. Lazy Initialization: The Singleton object is usually not instantiated when the application starts, but rather the first time it is needed - a concept known as lazy initialization.
  4. Thread Safety: Singleton Design Pattern often incorporates mechanisms to ensure that it is thread-safe. This means that the single instance is ensured even when multiple threads are trying to create an instance at the same time.
  5. ontrolled Access: The Singleton Design Pattern provides a controlled access to its sole instance. This control is achieved by encapsulation - hiding the Singleton's constructors and exposing its instance only through a method of its own.

In a Singleton class, the constructor should be private to prevent any other class from instantiating. The only way to get the single instance of the class is usually through a static method. This static method ensures that there's only one instance of the class and returns the instance to the caller.
Here's an example in Java:
public class Singleton {

    private static volatile Singleton instance = null;

    // private constructor
    private Singleton() { }

    public static Singleton getInstance() {
        if (instance == null) {
            synchronized (Singleton.class) {
                // Double check
                if (instance == null) {
                    instance = new Singleton();
                }
            }
        }
        return instance;
    }
}

This sample code utilizes a technique known as "Double-Checked Locking" to ensure thread safety. By checking the instance twice and using the synchronized keyword, we ensure that only one thread can enter the block at a time, preventing multiple instantiations of the Singleton object. The volatile keyword guarantees that changes made by one thread are immediately made visible to other threads. Please note that while Singleton pattern has its uses, it is often criticized due to its potential for misuse, particularly in the areas of testability and modularity. Consider other design patterns or methodologies if they better suit your use case.


None of the names here are important. In general, the names of the methods, fields, and classes change in each different implementation. What is important is the relationships between the different parts, and the roles each part plays in the whole pattern.
You should also note that the entire class is not diagrammed here, only the parts relevant to the pattern. For instance, it is almost certain that the class has some other methods and fields. If it is an AudioDevice class discussed in the motivation, it probably has some sort of play() methods for example. However, these are not part of the pattern itself.

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