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Lesson 9 Singleton: known uses
Objective Explore Real World Examples of the Singleton Design Patterns.

Known Uses of the Singleton Design Pattern


Use the Singleton pattern when:
  1. There must be exactly one instance of a class, and it must be accessible to clients from a well-known access point
  2. When the sole instance should be extensible by subclassing, and clients should be able to use an extended instance without modifying their code.

The Singleton pattern restricts a class so that only one instance can be created. This can be accomplished by
  1. making its constructor private or protected and
  2. providing an instance() member that returns a pointer to a new instance if one does not already exist but returns a pointer to that instance if it does.
Having an instance of the class in a global variable seems like an easy way to maintain the single instance. All client objects can access this instance in a consistent manner through this global variable. But this does not prevent clients from creating other instances of the class. For this approach to be successful, all of the client objects have to be responsible for controlling the number of instances of the class. This widely distributed responsibility is not desirable because a client should be free from any class creation process details. The responsibility for making sure that there is only one instance of the class should belong to the class itself, leaving client objects free from having to handle these details. A class that maintains its single instance nature by itself is referred to as a Singleton class.

NodeJS Design Patterns
One known use of the Singleton pattern is found in the hidden parts of the Java class library.
The audio device example I used earlier is not a mere fantasy.
The class actually exists, and is used in more or less the way I described.
The Gang of Four lists several other known uses of Singleton patterns, including
  1. Changeset current in SmallTalk-80, and the
  2. Session and WidgetKit classes in the InterViews user interface toolkit.
Once you have learned to recognize a design pattern, you will begin to see it in many places. The Java class library in particular is riddled with examples of classic design patterns. It is somewhat obvious that at least some of the programmers writing code for the java packages are pattern aficionados.

Singleton used to control Access

One of the ways you use the Singleton pattern is to cover an instance where there must be a single "broker" controlling access to a resource. Singletons perform the task of loggers well because they broker access to a log file, which can only be written to exclusively. For a task such as logging, a Singleton provides a way of abstracting away the writing task to a log file.
Also think of a situation where you have an application with many windows, threads, and processess and need a single point of communication. The Singleton could be used to control tasks to launch your application. The singleton could be used to serialize the jobs and display their status to any other part of the program which required the information. In this type of scenario, you can think of a Singleton as functioning as a "server" class running inside your application.